Interviews from the world of film and television!


Written By: Michael D. McClellan | Back in 1989, when Biz Markie belted out the line “Ohhhhh baaabbbbbyyyy youuuuu!…got what I neeeeeeed,” the former Juice Crew funnyman crossed over, barging into the mainstream like that crazy uncle who shows up unexpectedly at the family reunion, his gap-toothed smile instantly relatable even if the gold chains, four-finger rings and cocked brim baseball caps spoke to a hip-hop culture most at the time didn’t understand.  The clowning – we turned on MTV, and there was Biz singing the chorus of Just a Friend dressed as Mozart in 18th-century clothing – made it easy to let our guard down and let him in, the same way millions of kids would do when he uncorked “Biz’s Beat of the Day” on the Nick Jr. hit show, Yo Gabba Gabba!, a generation later. Biz was one of us – a little on the hefty side, happy-go-lucky, the perfect goofball to skateboard with on a lazy Saturday afternoon.

For Biz, the commercial and mainstream success of Just a Friend introduced the world to an artist whose recording career had been steadily building since the mid-‘80s. His 1988 debut album, Goin’ Off, featured odes about going to the mall, dances that seemed impossible, and the joys of picking boogers. He was part of the hip-hop collective Juice Crew, assembled by producer Marley Marl (on Ty Williams’ Cold Chillin’ label), and anchored by the group’s core that included the larger-than-life spectacle that was Big Daddy Kane, the slippery tongued Masta Ace, and the profanely prickly Roxanne Shante. And his hit, Vapors, stormed Yo! MTV Raps to become one of the show’s most requested songs.

Biz Markie scored big with his one-hit wonder, Just a Friend. The single reached #9 on the Billboard charts in 1989.

A year later came the release of his second album, The Biz Never Sleeps. The cover comically portrays the rapper as a mad scientist mixing chemicals as if he’s in search of the perfect formula. With the possible exception of Will Smith, Biz Markie’s comedic persona carved out unique niche in the late-‘80s rap scene, just in time for Just a Friend to take off. The song peaked at #9 on the Billboard charts, becoming a one-hit wonder with an off-key chorus that everyone loved to sing, the accompanying video eventually earning Biz the nickname “The Clown Prince of Hip-Hop.” The album proved almost as successful as the single, peaking at #66 on the Billboard 200 and #9 on the Top R&B/Hip-Hop Albums, respectively, on its way to certified gold status. For the Harlem-born funnyman, life at the end of the ‘80s was good indeed. Trouble, it turns out, was just around the corner.

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When Biz Markie’s third album, I Need a Haircut, dropped on August 27, 1991, the music industry was on a legal collision course over copyright infringement, with his single Alone Again soon at its epicenter. Musically, Alone Again samples several bars of the familiar piano riff from Gilbert O’Sullivan’s 1972 hit, Alone Again (Naturally), and Biz sings part of O’Sullivan’s hook for his own chorus. On the surface, Alone Again seemed to follow a very similar template to Just a Friend, which also riffed off a piano loop and song hook borrowed from singer-songwriter Freddie Scott. Behind the scenes though, a storm began to brew.

“Samples,” Markie says with a laugh. “It was all about the samples.”

When sampling technology and practices became hip-hop’s musical blueprint in the late 1980s, the business and legal rules were a gray area. Since the techniques created digital copies of source material, copyright holders could argue that unauthorized sampling violated their intellectual property. Those doing the sampling could argue they were repurposing fragments of recorded music to create something entirely new. Up until 1991, disputes around whose argument carried more weight tended to be settled outside of court.

This is where Biz comes back in.

In 1991, O’Sullivan sued Markie over the Alone Again sample. The case came hot on the heels of a $1.7 million settlement between members of ‘60s rock group The Turtles and the rap group De La Soul, stemming from a few seconds of a Turtles’ song sampled by De La. With the O’Sullivan/Markie case, one complication was that Markie and Warner Bros. initially tried to clear the sample through O’Sullivan, but when O’Sullivan declined to do so, the label released the song anyway. This set up the eventual legal showdown which, unlike the previous cases, didn’t get settled out-of-court but instead ended up being decided by judge Kevin Duffy in a far-reaching decision for future sampling practices.

The landmark case filed by Gilbert O’Sullivan against Biz Markie forever changed the music sampling landscape

Duffy found Biz guilty of infringing on O’Sullivan’s copyright, ordered the rapper to pay $250,000 in damages, barred Warner Bros. from continuing to sell either the single or album and, most astoundingly, referred the matter to criminal court on the grounds that Markie was liable for theft. That Markie was never charged is only the footnote in the bigger story. Duffy’s decision permanently altered the landscape for sampling, not so much curtailing it – sampling is still rampant today – but changing the creative and business practices around it.

For Biz, his response to all this drama came two years later with All Samples Cleared!, a tongue-in-cheek swipe at the historic legal hot water he’d just navigated. The cover art finds Markie playing both judge and defendant, restaging the Duffy courtroom with a smirk. On the LP version of the album, the samples are prominently, properly included on the back cover liner notes. There are no sideways shots at either O’Sullivan or Duffy on the tracks, no “fuck you” lyrics aimed at either man. But then again, going hardcore wouldn’t have been the Biz Markie way.

“Had to keep it real,” he says of making his point with the cover art. “My way of laughing at the whole legal brouhaha and then moving on down the road.”

~  ~  ~

The Biz has stayed plenty busy in the intervening years since. There were television appearances on In Living Color and a 1996 freestyle rap commercial on MTV2. Tight with the Beastie Boys, Biz also made guest appearances on Check Your Head (1992), Ill Communication (1994), Hello Nasty (1998), and their four-star anthology The Sounds of Science (1999).

“We had a great relationship,” he says of the influential Rock and Roll Hall of Fame hip-hop group. “If they called me to do something, I was down. We never planned stuff out. We would just hang out and if stuff happened, it happened.”

Tight: Biz Markie and the legendary Beastie Boys, together ’til the end

In 1996, Markie appeared on the Red Hot Organization’s compilation CD, America is Dying Slowly, alongside Wu-Tang Clan, Coolio, and Fat Joe, among others. The CD, meant to raise awareness of the AIDS epidemic among African-American men, was heralded as a masterpiece by The Source magazine.

In 1997, Markie appeared on the Rolling Stones’ song Anybody Seen My Baby? on their album Bridges to Babylon. In 2002, Markie appeared in Men in Black II, with Will Smith and Tommy Lee Jones, playing an alien parody of himself, whose native language sounded exactly like beatboxing. A year later he released his fifth studio album, Weekend Warrior, with tracks featuring P. Diddy and DJ Jazzy Jeff.  In 2004, his song Vapors appeared on the soundtrack of Rockstar’s popular video game Grand Theft Auto: San Andreas. In 2005, Biz detoured from his recording duties to appear on the first season of the television show Celebrity Fit Club, losing more weight than anybody else in the competition.

Since then, he’s had the beatboxing segment on Yo Gabba Gabba!, opened for Chris Rock’s No Apologies tour, deejay-ed all over the world, and continued to appear on a stream of television programming, including Spongebob Squarepants, Empire, and Black-ish.

His legal troubles long since forgotten, it turns out that it’s Biz Markie who has had the last laugh.

Who inspired you?

 My father is one of my musical influences. He played saxophone with Johnny Coltrane. My first exposure to hip-hop was listening to groups like the Cold Crush Brothers, Grandmaster Flash and the Furious Five, and the ‘L’ Brothers.  The ‘L’ Brothers was the first cassette that I ever owned.


When did you know you wanted to make music for a living?

I knew that I wanted to do music since eighth grade. As soon as I heard that ‘L’ Brothers cassette I knew that that’s what I wanted to do. I’ve got brothers and sisters who are doctors and lawyers and cops, but I didn’t want to do that.


What was your family’s reaction?

I got put out the house! My mom put me out the house because I chose this path, and she told me not to don’t come back until I was a success. I would never do it any differently. Hip-hop or die. I can’t really think about anything else. I’m self-made, I didn’t follow anybody, and I did it myself. My way. My rap. That’s why I always thank the fans, because the fans are the ones that said, “Yo! We like you this way!  We don’t like you like that one. You’re not like a Rakim or a KRS-1. Be yourself, bring that comedic side out!”


How did you get into music?

I got my start by beat boxing when I was in my teenage years.  I put on a show…I would dance, rap, do everything to keep it popping.  I learned a lot from Marley Marl as far as how the studio works. I just watched everybody and tried to do the opposite of what a lot of people were doing. I learned from the whole industry. I learned from teaching myself.

I learned the most about hip-hop from the streets of New York. I still follow the rap scene because I’m a DJ, and I’ve been doing this for 27 years.  I DJ all over the world. I’ve got a tour going on right now called “Decades Collide – ‘80s versus ‘90s.”  It’s a battle between two local bands from wherever I go. They get onstage and perform, then I get on, then they get on one last time, and I close it out. It’s a Live Nation tour. It’s an adrenaline shot!


Fans love your comedic side. Do you have a favorite comedian?

Before he passed away, one of my biggest influences was Benny Hill.  I met him when I went to London. He said, “Yo, you’re funny like I am!”  And I was like, “Yo, yes I am!”


How did your comedic persona come about?

My pops played every instrument, but mostly the saxophone. For me, hip-hop was different. In hip-hop, you could be whatever you wanted to be. If you know me, you know that my style is different from anybody else’s style. That’s how I could fit into so many other different groups. Whether I’m rocking with the Beastie Boys, or Juice Crew, I fit everywhere because my joint was happy. Being comedic comes natural. Somebody could be the straight man, more serious, and I’m coming across with a positive vibe, so my stuff was different. You saw Two and a Half Men right? Charlie is the funny man, and Allen is the straight man. Or The Odd Couple? Felix is the straight man, and Oscar is the funny man. I’m the funny man, I’m more kid oriented.


Speaking of kids, how did you get involved with Yo Gabba Gabba!?

Christian [Jacobs] and Scott [Schultz] were the creators and directors of the show. They were friends of mine. They wanted me to do “Dancey Dance” but my back was hurtin’ and I didn’t feel like doing it, so I made up “Biz’s Beat of the Day” on the spot. That was in the pilot, and the response was overwhelming. The rest is history.

LOS ANGELES, CA – NOVEMBER 26: Biz Markie (L) and Jamie Foxx (C) pose with members of the cast of Yo Gabba Gabba at Yo Gabba Gabba Live! – Los Angeles, CA at Nokia Theatre L.A. Live on November 26, 2011 in Los Angeles, California. (Photo by Jerod Harris/WireImage)

What’s your favorite thing about working with kids?

Just the pure excitement, and the fact that they aren’t self-conscious. They’re not doing stuff ‘cause it’s cool, they’re just doing something ‘cause they like it. That’s what I like about kids.


Let’s switch gears. Is it true you that you met the legendary Big Daddy Kane at a battle?

Yeah, I met Kane in Brooklyn and we rapped against each other. I heard about him around the ‘hood, so I wanted to take him down. I put out the challenge, and he finally came looking for me.


Who won?

Yo, I did [laughs]. He didn’t expect me to come at him with funny shit. Kane’s style was hard and serious, but it didn’t work against my style of rap. So we got down after we met and battled – back then I used to get into all kinds of parties and stuff, so he eventually rolled with me. We’re still tight to this day.


You and Big Daddy Kane joined the hip-hop collective Juice Crew.

There will never be another Juice Crew. Ever. But I’d say that the closest thing to Juice Crew would have to be Wu-Tang. I mean, like us, they had different rhyme styles, personalities and they all rhymed about different things.

Marley Marl, Biz Markie & The Juice Crew

Let’s talk about your albums. Tell me about Goin’ Off.

Goin’ Off – This one was my first, so it’s the one that means the most. I was just happy to make an album.


One of the most success songs on the album is Vapors. What’s it about?

Vapors is like, you get a whiff of my success. Before I was successful, you ain’t paid me the time of day. Soon as I got hot, you get a whiff of my success. So you get the vapors.


Your next album was The Biz Never Sleeps.

I had something to prove with my second album. This is the one that had the song Just a Friend on it.


Just a Friend was a monster hit!

Nobody liked that record. People thought it was whack. Even my peers were telling me not to do it, that it was garbage, but they didn’t hear what I heard. I’m like, “Okay, I hear you, but I still believe in it.” Even my record company dissed it, but all of a sudden it popped. It was a different story then. They looked at me, like, “Yeah!” All of a sudden they believed in it, but I knew that I was the only one there from the beginning. That’s why I do things my way, and not anybody else’s way. You’ve got to believe in yourself.


How’d your life change when Just A Friend blew up?

Not much changed. I just became really, really popular overnight and got more money. But otherwise I was the same and not much changed. I’m always the same dude no matter what.


Is it true that you actually weren’t going to sing the hook on Just A Friend?

Yeah, I was tryin’ to get my man (Juice Crew singer TJ) Swan but he said he was doing his album. Then I tried to get Al B Sure, and I tried to get Keith Sweat. They were both too busy doing their own stuff, so I said I’ll do it. The rest is history!


Tell me about I Need a Haircut.

That’s the album that I got sued over [laughs].

In 1993, Biz followed the drama created by the Alone Again (Naturally) sampling court case with All Samples Cleared!, a tongue-in-cheek (and litigation-free) album release

Where were you when you found out about the whole court case over your sample usage?

I was driving in my car and they told me about it. Good thing is, I never even had to go to court! It was the record company’s thing.


Were you concerned that it might hurt your career?

No. I actually didn’t think it affected things much. I felt real talented then, and now too, so I would’ve just jumped into something else. I’m a survivor. Whatever I do, I’ll always provide and survive.


The case affected hip-hop as a whole. Did you think it would be that monumental?

I didn’t know then that it’d be that important. I just thought it was another court case. Sorta like if you got pulled over and got a traffic ticket or something [laughs]. I don’t even really think about it. I know it was important, but I have to only think about the future. I did that during the case and I still do that now.


You’ve released five albums, four of them on Cold Chillin’ Records.  What was your main contribution to establishing Cold Chillin’?

Besides me being me, I was like a talent finder. I like to believe in people, so I put Kane on. I was always a team player and that’s probably my main contribution to Cold Chillin’.


Let’s talk basketball for a moment.  You’ve performed at halftime of several NBA games.

I was born in Harlem. I grew up in Colonial Projects, right across the street from Rucker Park. I don’t know if you’ve ever heard of the Rucker before, but when I was young I got a chance to see dudes like Dr. J., Earl ‘The Goat’ Manigault, and Kareem Abdul-Jabbar, so the NBA was always in my blood.

Rapper Biz Markie performs during Game Two of the Eastern Conference Semifinals of the 2019

Favorite NBA team?

I followed the Knicks growing up, but Kareem was from around my projects, so that’s how I became a Lakers fan. The Lakers-Celtics in the ‘80s was a rivalry! That was my era! Larry Bird was the thorn in the Lakers’ side. The whole Bird-Magic thing turned out to be one of the greatest rivalries of all time, because they could both do everything. And that whole rivalry started in college, you know what I mean? Michigan State. Indiana State. Both of those guys were incredible.


You’re a very successful DJ. Any favorite stories jump out?

I was on tour with Will Smith – I took Jazzy Jeff’s spot for a little while – and we were DJin’ in London. The Queen and other royals was in the audience and they were dancin’ off disco. Another time I did an Oscar party – Seinfeld, Kramer, and a whole bunch of them guys was there at the Grammy party. Wild times, bro!


Will Smith is another rapper with a comedic side.

Yeah, me and Will came out kinda at the same time. It’s just that Will did his way of rap and I did my way of rap. I was experimenting with rhyme styles at the time, and my subjects were different.


Your rendition of Elton John’s classic Benny and the Jets was recorded with the Beastie Boys. Tell me about that.

The way that came is me and the Beastie Boys and the Boo-Yaa T.R.I.B.E. was all playing basketball at the Beastie Boys studio. After we got done playing, one of their boys, [Money] Mark, got on the piano and they just started playing rock songs. And I was singing every rock song, songs like Jeremiah was a Bullfrog, and they were buggin’ out. When they broke down Bennie and the Jets, and I just sang it.


You appeared on the TV show Celebrity Fit Club and set the record with a 140 pound weight loss. How was the experience of being on a reality show?

It was weird! But only because I didn’t know any of the other celebrities on there. We were a bunch of strangers, really. I mean, I had seen them all on TV before. But I had to get to know them. We were honestly like a big family once we got to know each other.

Biz Markie’s friends Will Smith and Magic Johnson bet he couldn’t lose the weight. Thanks to Celebrity Fit Club, he dropped 140 pounds in his fight against Type 2 diabetes. Now, he says, he has to keep it off.

You are connected to an eclectic group of acts, including The Flaming Lips.

Yeah, Flaming Lips is my boys. They’re my peoples. We did two tracks. Wayne [Coyne] is super-duper creative and he’s just a fun guy.


When you look back on your career, do you think you were a highly influential character?

Yeah. I think the way I did things were influential ‘cause it’s still reflected in people today. You know, the way people rap and have their pants sagging, whatever. Many little things man. Maybe I didn’t invent these things, but I popularized it in many ways. I popularized a lot of things.


How do you see your place in pop culture?

I don’t look at myself as just part of hip-hop. I look at myself as being sorta important at different times. I was always popular at school and that sorta carried over to my career. When I make a record, I don’t just make it for one purpose, I do it for many different reasons. I don’t think I’ll be remembered for just one thing, ya know?


If you had one piece of life advice for others, what would that be?

Be yourself.  Find yourself by yourself.  When you look back, you don’t want to regret copying someone, and not being authentic.  Stay true to yourself.  That’s why I always do my stuff different. I want to be remembered for me.


Written By: Michael D. McClellan | Colin Chilvers knows a thing or two about special effects. Like the classic E.F. Hutton advertising campaign from the early ‘80s, when Chilvers speaks, people listen, and for good reason: The English-born film director won a Special Achievement Academy Award in Visual Effects for his work on the 1978 blockbuster Superman, helped visualize Michael Jackson’s gravity-defying lean in the Smooth Criminal video, and has served as the special effects coordinator for films such as Marvel’s X-Men, Harrison Ford’s K-19: The Widowmaker, and Vin Diesel’s The Pacifier.  Not that Chilvers brings a boatload of hubris with him to the interview. Far from it. While the Oscar statue is usually in tow, it’s more for the audience’s enjoyment than the man who helped Christopher Reeve fly.  Chilvers, it turns out, is about as chill and as humble as they come.

“When I broke into the business, working in special effects didn’t carry the same weight that it carries today,” Chilvers says with a chuckle. “You worked your 40 hours, and you went home at a decent hour.  It was a regular job in the truest sense of the word.”

Chilvers, who got his start in the late ‘60s, worked several movies as a special effects assistant before given the chance to supervise Inspector Clouseau, starring Academy Award-winner Alin Arkin. It was all the break Chilvers needed, launching him on a nearly 50-year odyssey through some of Hollywood’s biggest blockbusters and adored cult classics.

“The buildup for Superman was tremendous,” he says.  “There was a great anticipation for this film, and it was a proud moment when it was released to the world.  And who would have thought that a little film like The Rocky Horror Picture Show would still be going strong today?”


Christopher Reeve as Superman during production on Superman. Creative Supervisor and Director of Special Effects Colin Chilvers is at the far right. (Image courtesy of Colin Chilvers)

Born in London, Chilvers got his first real taste of the movie business during the filming of 2001: A Space Odyssey.  It was here that he scored his first job, only to be fired days later because the production designer had promised the position to a relative. Nepotism, as it turns out, knows no bounds.

“I learned quickly that it pays to know someone,” Chilvers says with a chuckle.

Despite getting canned, Chilvers soon found himself working special effects on The Battle of Britain, which in turn led to a number of other credits. And then came Clouseau. There was no looking back.

“It reached the point where I knew I could do something I loved for a living,” he says.  “The success of Inspector Clouseau opened a lot of doors, and made getting other special effects jobs much easier.”

Those doors included a string of 1970s cult hits, including Tommy, Lisztomania, Rocky Horror and 200 Motels – all while rubbing shoulders with geniuses like Stanley Kubrick, or working with controversial filmmakers like the notorious Ken Russell.  Through it all, Chilvers continued to build his resume and expand his network, ultimately landing the special effects job on Superman – and the challenge of a lifetime:  Making Superman fly.

“It was a different era,” says Chilvers. “You have to remember, the industry was decades away from the special effects that we have today. There were no computers, no CGI, no digital effects. Everything we did back then, we had to improvise. And the whole world was watching. Everyone wanted to go into the theatre and believe that Superman was really flying. We had to improvise. There were a lot of tricks.  It was quite a challenge, but the result was something to be proud of.”

Winning the Oscar for Superman led to more success in the 1980s – Superman II, Condorman, Superman III – but it was a slew of toy commercials, such as promotions for Spidey Alive and Starship Troopers, that brought Chilvers together with one of the greatest entertainers in the world.

“During the 1980s, there wasn’t a bigger act than Michael Jackson,” Chilvers says quickly. “Thriller had become the best-selling album of all time, and Michael had performed his iconic moonwalk on live TV.  And then, after touring, he went to work on Bad. I was in the right place at the right time. It really helped that Michael and I hit it off immediately. I enjoyed working with him.”

Colin Chilvers and Michael Jackson on the set of Smooth Criminal (image courtesy of Colin Chilvers)

With the King of Pop dancing and Chilvers directing, the duo created Smooth Criminal, one of Jackson’s most impressive works.  The video, central to Jackson’s Moonwalker film, is best known for that gravity-defying lean during the ending dance sequence.  Everyone wanted to know the same thing:  How did Michael do it?

The secret, it turns out, was the genius of Colin Chilvers.

“Piano wire gets all the credit,” he says with a laugh. “It was the staple of many special effects during the ‘70s, and it worked perfectly in the Smooth Criminal video. Sometimes the best tricks aren’t the newest.  Sometimes you rely on the tried and true.”

Chilvers would continue to work through the ‘90s and on into the new millennium, eventually helping four of his nephews – Chris, Ian, Paul, and Neil Corbould – launch special effects careers of their own.  The foursome have worked an impressive list of Oscar-winning movies, including Gladiator, Saving Private Ryan, Batman Begins, Star Wars: The Force Awakens, and Gravity.

“My nephews have become very successful, and I’m very proud them,” he says with a smile. “To see them succeed in a new age of special effects, to watch them work on some great movies and win Oscars of their own…those things mean more than winning the Academy Award.”

How did you break into the movie business?

It was the classic Catch-22, because I was told that you had to be in the union to get a job, and that you had to have a job to get into the union.  I finally cracked that one when I got a job as a trainee animation director with a with a company in Borehamwood, England.  At the time, the office was right next to the MGM Studios’ England headquarters, which happened to be where they were making 2001: A Space Odyssey.


How did being part of the union help?

Whenever a new movie was going to be made there, the union would release a new list detailing the available jobs. On this particular occasion, there was a job that came up on 2001.  I had no idea what this movie was about, who was directing it, but that didn’t matter.  It was a job in the movies, and I wanted to get into the business. I applied and was interviewed by the producer, and when the interview was over he said, “You got the job. You start on Monday.”  It was a very exciting time for me, because I’d finally broken into the movie business, and when Monday rolled around I started my career as a junior in the art department.


From humble beginnings to Oscar winner; for Colin Chilvers, it has been quite a ride
(image courtesy of Colin Chilvers)

You finally break into the business…and they immediately fire you?

When I showed up that first morning I met the production designer, who had a confused look on his face.  He said, “Who are you?” and I proudly replied, “I’m your new assistant.”  He promptly left the room and, about ten minutes later, the production manager came in and said, “I’m sorry, but you are sacked.”

The idea was that the job would go to a relative of the production designer, but the production designer happened to be on vacation when I interviewed, and the producer gave the job to me instead.  When the production designer came back, he told them that my hiring shouldn’t have happened, and I got sacked. As a member of the union they had to give me a two-weeks notice, so I was actually on that movie for two full weeks.  Unfortunately, I didn’t to get a credit.


Did you get a chance to meet Stanley Kubrick?

I met Stanley once during the two weeks I worked on 2001.  I gave him a couple of ideas for one of the sets – if I hadn’t have been sacked already, I’m sure I would have been sacked for talking to the great Stanley Kubrick like that [laughs].  Later on, I worked with Stanley during tests for Barry Lyndon in England.  I actually got to be quite friendly with his daughter and husband through another friend, Steve Lanning, who was an assistant director on Superman.


The special effects world was quite different when you got your start in the late ‘60s.

When I started in the business, it was a job that I loved to do, but it was a job.  It’s only since movies like Star Wars and Superman that effects people have achieved celebrity status and developed their own following. It’s interesting that people are so intrigued with the way that we did things. I get asked about it all the time, because I’m one of a rare breed in that I’ve lived through a digital revolution in special effects.  When I started working in special effects we had no computers, or motion capture and all that.  It was all in-camera, or done on optical print.  It was a different world completely.


In 1971, you worked on Murphy’s War, starring Peter O’Toole.

Peter O’Toole was a legendary actor, nominated eight times for the Academy Award for Best Actor. Working with him was a thrill. Murphy’s War was set in Africa, but we actually filmed in a remote location in Venezuela called Pedernales, also known as Dos Rios, which was roughly 150 miles up the Orinoco River in the middle of the jungle.  I remember a Spanish fort on one side of the river, and the kids who were selling the Spanish doubloons that they had found while scavenging the countryside.


Peter O’Toole in Murphy’s War (1971)

It sounds dangerous!

The nearest town to us was an hour’s flight.  I was just a junior assistant at the time, and I remember being sent into town to buy supplies.  I would fly into town on a four seat DC-3, load up, and fly back. There were other times when I would drive an hour-and-a-half through the jungle.  Looking back now, those trips were dangerous – who knows what would have happened had I broken down, ran out of gas, or encountered bandits along the way.  But in 1970, I was too young to even think about things like that.  The whole trip was just a huge adventure for everybody.


What was it like filming in such a remote locale?

We worked with the local Indians during filming, which was interesting.  They told us that we shouldn’t feed them because their digestive systems weren’t used to the kind of food that we ate.  The movie company built a village by the side of the river, at a point where the river was two miles wide, and the natives actually lived there during filming.  One of the things that we had to do in the movie was to burn the village down and blow it up. This led to confusion, because the natives had been allowed an amazing place to live for a time, and didn’t understand why we had to destroy it.


Peter O’Toole’s character is the sole survivor of the crew of a merchant ship, which had been sunk by a German U-boat.

We brought in a submarine that played the part of a German U-boat hiding in the Amazon River.  For the role, she was modified by the addition of a cigarette deck and was painted with a ‘dazzle’ camouflage pattern.  When filming was over, the submarine was actually sold the Venezuelan government.

Murphy’s War was an amazing journey, because I hadn’t been in the business for very long before being whisked off to a foreign land like Venezuela and spending four months in the jungle.  We also spent four months filming in Malta, which was a British colony in the Mediterranean.  Everyone spoke English and the wine was really cheap.  It was a lovely place.


That same year, you also worked on the cult classic, 200 Motels, written and directed by Frank Zappa and Tony Palmer.

That was a weird movie, as it attempted to portray the craziness of life on the road as a rock musician. Frank Zappa played himself.  Ringo Starr played a dwarf.  Keith Moon, the late drummer for The Who, played a nun. I was young at the time and happy to be working. Getting a chance to interact with people like made it even better.


In 1975, you worked on Lisztomania. Tell me about the controversial director, Ken Russell.

Ken Russell was very talented.  Some of his earlier films, which were focused on classical composers – Elgar, Delius, Tchaikovsky, Mahler, and Franz Liszt – were beautifully done. Ken was also quite a character, the kind who did whatever he wanted and didn’t care what anyone said or thought.


There were more than a few who questioned Ken Russell’s sanity.

During the filming of Lisztomania, even his wife at the time was quoted as saying that she thought he’d had gone crazy [laughs]. He would have these utterly berserk visions of what he wanted to do, and much of it was outlandish sexual imagery.  There’s a dance sequence in the movie involving The Who’s Roger Daltrey, who was playing Franz Liszt. For that scene, we were asked to build a 7-foot penis that was supposedly Roger’s.  And if that weren’t enough, Ken decided that he wanted three dancing girls sitting on it.  It was a very interesting movie to say the least.


In 1975, you also worked on the rock musical Tommy.

I worked as a special effects supervisor on the film, which was a musical fantasy film based upon The Who’s rock opera album Tommy. It was an uncredited job, but it was rich in the respect that I was able to work with some of the biggest names in music – people like Roger Daltrey, Tina Turner, Pete Townshend, Eric Clapton, and Elton John.


Another big break came that same year, when you were asked to work on The Rocky Horror Picture Show.

A good friend of mine had seen the stage production in London, and was wild about it.  I thought it was going to be a pretty crazy movie when I read the script, and also a lot of fun for the audience, so I was excited to be involved with this film. I suppose nobody, not even the people who made the movie, realized how successful that it would go on to be.


The Rocky Horror Picture Show (1975)

Tell me about some of the special effects that you put into place for Rocky Horror.

Doing the rain scene at night was both memorable and interesting, because there was no water. The hotel was actually a country house that sat along the River Thames in Bray.  It didn’t have any water because it was derelict, so we had to put pumps into the River Thames to create the rain.

When the wheelchair gets pulled up the stairs, we actually had the wheelchair on wires.  They didn’t get rid of all of them during post-production, so you can still see some of the wires one the film if you look closely enough.

When Frank N. Furter walks out into the mist and jumps into the swimming pool, they had decided to paint the Sistine Chapel on the bottom of the pool and position a camera up in the ceiling of the stage.  I suggested using dry ice as he walked out on the diving board so that you really wouldn’t know where he was going. Then we used a big electric fan to blow away the ice for the big reveal. It was a nice moment in the film, because it was a good reveal.


Brad and Janet walk hand-in-hand towards the castle in The Rocky Horror Picture Show. The ‘rain’ was pumped in from the nearby River Thames.

Did you use real ice when Meatloaf smashes through the freezer?

No, we used cast wax instead. We made blocks of wax and stacked them up, and that’s what he broke through.


Richard O’Brien wrote Rocky Horror.  What was he like?

Richard was living as an unemployed actor in London during the early 1970s. He wrote most of what was originally titled The Rocky Horror Show during one winter just to occupy himself.  I found him to be very professional.  Jim Sharman was the director, and Richard didn’t seem to interfere with Jim’s direction – which I suppose he had every right to do if he wanted.  It never came across as him being a force in that area.


What about the cast?

The whole cast had worked together before on the London stage show.  They didn’t need any rehearsals, other than rehearsing on location, because working on a stage was obviously much different than working on a film set. But they knew their parts so well, which made shooting pretty easy to do.


In 1978, you landed the job of a lifetime, working on the blockbuster movie Superman.

I have only fond memories of that experience. I actually made the permanent move from London to Canada in 1980, during the filming of Superman II.  I came over for three weeks to shoot the Niagara Falls scene and met my wife, where she worked for the Niagara Parks Police. Three weeks turned into four decades. That blessing happened because of the Superman movies.


Please tell me about the late, great Christopher Reeve.

Chris was a great guy.  I believe he was 23 when he first got the part to play Superman, and he was always in character while on set.  Interestingly enough, he wasn’t the first choice for the role, but they ended up coming back to him. It was the smartest move they could have made.

The film’s tagline was ‘You’ll believe a man can fly.’ (Image copyright © 1978 Warner Bros.)

Why did they originally pass on him for that role?

Chris was the perfect Clark Kent, there were no concerns about that. While he was 6’-4” and very athletic, they thought he was too skinny to play the Man of Steel.  Chris went through an intense two-month training regimen that was supervised by former British weightlifting champion David Prowse, during which he switched to a protein-heavy diet.  It worked, because he came back a different man. Once he got in that suit, he was Superman.


The biggest special effect in the movie – and the one that helped land you an Academy Award – was figuring out how to make Superman fly.

I remember watching the Superman TV series, and I had also gone to those Saturday morning matinees where they had superimposed Superman against a screen, and those scenes always looked terrible.  So the challenge was to make it look like he could really fly.


Easier said than done?

We had some crazy ideas of what we thought would work – for example, we tried sticking a tube up the rear end of a Superman dummy and firing it off of a cannon – but none of those ideas worked well [laughs]. But all of the brainstorming finally paid off. Depending on the scene, we eventually had five different ways that we could make Superman fly. That meant putting Chris into various suits, depending on how we were going to fly him. It turned out very well, given the tools we had at the time.


Give me an example of one of those ways.

Today, with digital effects, when they put someone on a wire, they use heavy duty cord-gauge wire.  We didn’t have all of the digital tools that they have these days, and roller scoping the wires out of the scene was a very difficult process, so we had to try to put him on thin enough wires that couldn’t be seen. It was difficult and it was dangerous, but Chris was great.  I remember him being suspended 60-feet in the air on 16-gauge piano wire.  He would say, “Whether I’m falling sixty feet or fifteen feet, it isn’t going to make a lot of difference.”  Chris was amazing. We had the screen in the background, and a rig that we used to move around, which was very uncomfortable, but he never complained. He would do anything that we wanted him to do.


What was the deal with Superman’s cape?

The cape was one of those things that presented a big problem.  Every time we put Chris up on the wires and turned on the wind, the cape would wrap around the wires, which, of course, didn’t look very heroic [laughs]. So, we had to devise a different way of making it look like Superman’s cape was fluttering in the wind.

Les Bowie, who worked in special effects as a matte artist, came up with this idea of putting a motor on Chris’s back.  The motor had a bunch of sawed-off fishing rods connected to it, which the motor would move, and then we would cover it with the cape and put a bit of wind on it.


The magic motor beneath Superman’s cape – The remote-controlled cape-waving rig devised to allow Superman’s cape to billow as he flies. (Image credit: http://supermania78.com)

Problem solved.

Twenty-five years after Superman I, my nephew was on the effects team for Superman Returns.  He phoned me from Australia, where they were filming, and asked what we did to make the cape flutter. He was amazed at what we were able to accomplish without the aide of digital effects.


Tell me about Marlon Brando.

Unfortunately, we only had Marlon Brando on the set for 10 days.  During that time he had a terrible cold, or the flu, so he wasn’t at his best as far as that goes. It was quite a big deal. By that point in his career he was strictly doing cameo work, and he was paid a record $3.7 million and a healthy percentage of the gross profits for his cameo on Superman.


Did you get to see Brando act while he was on the Superman set?

Yes. The interesting about him was that he wouldn’t – or didn’t want to – learn his lines.  Instead, he insisted on having cue cards positioned all over the place.  A lot of actors use cue cards, but it surprised me that Marlon Brando would do that.  There is the opening scene in Superman where they are sending the child off in a spaceship.  You obviously don’t see this in the finished movie, but instead of a baby in the spaceship, there is a cue card instead.  During filming, every now and again he would sort of do a dramatic look up in the air, and he was actually looking at a cue card.  It was like that during his entire time on set.  He would tell the prop guys where to put the cue cards, and during filming there would be a few pregnant pauses, which allowed him to find where his cue cards were located. It was a technique that I didn’t expect from someone like Marlon Brando, but who am I to judge? He was a legend.


Marlon Brando, who was paid $3.7 million for 10 days worth of work, brought star power to Superman

What about Margot Kidder?

Margot was a sport.  I remember the scene where we put Margot in a car and crushed her.  In Superman II, we threw her in the river.  She was willing to do whatever it took to get the job done [laughs].


What were some of the other challenges faced when filming Superman?

We were about six months into the production of Superman when the team’s morale had hit a low point. The director, Richard Donner, got the editor to put together a 15-minute demo reel, which included the shot of Superman becoming Superman at the Fortress of Solitude, and him flying behind the camera. Richard showed that scene to the whole crew, and you suddenly felt that you were going to be part of something special.  That was Richard Donner’s genius. I remember that he had a sign posted in his office that read ‘verisimilitude,’ and he lived by that mantra. To Richard, he insisted that you must feel like what you’re doing is real, and that’s what we all tried to do.

I remember that Richard Donner had gotten a copy of Star Wars from George Lucas before the film came out, and he showed us that movie. It pumped everyone up, because it was the first time that special effects was a major focal point in a motion picture.


Star Wars changed everything.

Years earlier I had tried to get an English producer to do a movie on the character John Carter of Mars, and the idea was flatly rejected.  They told me that movies like that were finished, and that no one wanted to watch science fiction.  And then Star Wars came out, and suddenly special effects movies were all the rage.


You directed Michael Jackson’s music video Smooth Criminal. The lighting and the costumes – not to mention the dancing – are as amazing today as when the video was first released. Congratulations on a masterpiece!

Thank you. I showed Michael a movie that I felt would fit the theme of the video, something called The Third Man. He loved the film-noir look that it had, so we used it as a blueprint and worked with the camera man to light the video in a similar way.


Is it true that Smooth Criminal is Michael Jackson’s tribute to Fred Astaire?

Yes, in many respects. The dance piece was Michael’s tribute to Fred Astaire, but it goes deeper than that. In the video, Michael wears a similar kind of costume that Fred had used in one of his movies, a film called The Band Wagon. You can compare photos and see what I’m talking about.

We also had the pleasure of having Fred Astaire’s choreographer come on the set, gentleman named Hermes Pan. He worked on a bunch of  films and TV shows with Astaire, including those 1930s musicals with Astaire and Ginger Rogers. He was a giant, having won both an Oscar and an Emmy for his dance direction, so it was a thrill to meet him. He visited the set while we were doing the song and dance piece, and said that Fred would have been very happy and proud of being copied by such a wonderful person.



Michael Jackson pays homage to Fred Astaire with his wardrobe choice in Smooth Criminal

Michael Jackson’s two most famous dance moves are the moonwalk from Billy Jean, and that gravity-defying lean in Smooth Criminal. How did you do it?

The inspiration behind Michael’s gravity-defying lean actually came from my Superman days. It required a bit of ingenuity. We had Michael and the other dancers connected to piano wire, and fixed their feet to the ground so that they could do that famous lean. I fixed their heels to the ground with a slot, so that they were locked into it. If you look in the video, when they come back up from that lean, they kind of shuffle their feet back to unlock themselves from the support they had in the ground.


Michael Jackson seemed like a positive, loving person. What was the mood on the set?

We had 46 dancers, plus the choreographers, hair, make-up, and everything else. Every day at lunchtime we’d go and watch the dailies from the day before. The mood was always festive, and it always felt like there was a party going on in the screening room. Michael would be right there, and there was always a lot of noise and excitement when everyone saw how good the dance sequences looked. If Michael saw something he didn’t like, he would say, “We can do better than that.” He pushed everyone to deliver their very best.


Tell me about your work on Moonwalker.

Moonwalker was Michael’s movie, and he was going to do exactly what he felt he needed to do to make it perfect. The producer, Dennis Jones, was coming in from outside the studio, and his concern was usually centered around the amount of time we were taking. He had a habit of walking towards me and looking at his watch. Jerry Kramer, who co-directed Moonwalker, always had the same thing to say: “Dennis, with Michael, you don’t need a watch, you need a calendar.”  That’s because Michael wanted it to be perfect, and he was in the unusual position where money wasn’t an object. He was only concerned about perfecting his art, and that’s the way he was.  Not the usual way to make a Hollywood movie, that’s for sure.


Special effects were changing around the time that Moonwalker was made.

We were using a lot of innovative techniques, especially for those days, because this was just before the real digital era kicked in. We were using motion capture, motion control – the robot was all motion controlled. We did a lot of mattes, and things like that. We built some beautiful sets. We actually shot in the same studio in Culver City, where they shot Gone with the Wind, which was kind of neat.


How did you land a job working with Michael Jackson, King of Pop?

Avi Arad, who was the founder of Marvel Studios, once told me that there is no such thing as luck, but in this case I felt lucky to be in the right place at the right time. I was shooting a commercial in Los Angeles, and I had an effects guy named Kevin Pike working it with me. Kevin had just finished shooting Back to the Future, and Michael really liked that movie, especially the DeLorean. Michael had spoken to Kevin about the effects that he wanted to do for a music video. Kevin asked him who was going to direct it, and Michael explained that all the big-name directors like Steven Spielberg were busy for the next two years. That’s when Kevin suggested me to direct. He then came to me and asked if I would like to meet Michael Jackson. I looked at it as the ideal opportunity to get through the door, as it were.


Did the two of you hit it off?

Michael and I got along quite well during that initial meeting, and the next thing you know I’m flying back to Los Angeles. I remember checking in at the Château Marmont, and a very interested guy behind the front desk says, “Excuse me sir, there is a call for you. It’s Michael Jackson.” And it was! I was pleasantly surprised to learn that Michael had just called me to say, “Welcome aboard, let’s get together tomorrow.” We seemed to click from the very beginning.


Michael Jackson and Colin Chilvers share a quiet moment together. Chilvers would direct the Smooth Criminal video and co-direct Jackson’s feature-length film Moonwalker. The two would become fast friends. (image courtesy of Colin Chilvers)

Was Michael Jackson shy?

I got the sense that he wasn’t as shy with me as he normally was with people that he met for the first time. We discussed various things that he wanted to do with the music video, as well as with the 42-minute Smooth Criminal sequence that was  Moonwalker’s centerpiece. Above all else, Michael made it clear that he wanted it to be a movie for kids. I had experience in this area – I had done a two-hour show about Pippi Longstocking for ABC, and I had done a lot of kid’s toy commercials for Hot Wheels, Barbie, and things like that – , and he really liked that. He also liked the fact that I had gotten an Academy Award for special effects for Superman. What he wanted to do with Moonwalker involved a lot of special effects, so he thought it would be a good idea if I worked with him.


How long did you work with Michael Jackson on this project?

What started out as a music video grew into a 42-minute movie that took nearly two years to produce. It wasn’t supposed to be that long – we shot for 18 weeks, which was a lot longer than I thought it would take – but Michael was working on the Bad album, and then he went on tour, and then they had to finish the album when he returned. So they put us all on hold for three months while he finished the album. Working with Michael on that project was a fun period of time in my life. We had Joe Pesci and Sean Lennon on set, and of course we had the dance piece in the middle of Smooth Criminal. I was able to come up with that famous lean, so everyone walked away happy.

Michael Jackson’s gravity-defying lean created buzz worldwide, and became one of Colin Chilvers’ most famous special effects.

Looking back now, what was it like working with the King of Pop?

That was a good period in my life that was very well enjoyed by me and my family, especially my wife. We had some very nice dinners with Michael, and sometimes Bubbles would join us. It was an interesting time to be around Michael, because he was so on top of the game at that point. He had just come up with Thriller, and was doing Bad, and we had everything we wanted. Working with Michael Jackson was a dream come true, and it was amazing in all ways.


Your nephews have worked on some of the biggest films ever made.

I have four Corbould nephews from England who are all working in special effects – Chris, Ian, Paul, and Neil.  Two of them have won Academy Awards.  Neil got his start with me on Superman, and has gone on to work on some of the biggest films, such as Gladiator, Saving Private Ryan, Rogue One: A Star Wars Story and Black Hawk Down.  He’s also done several of the James Bond films.  He’s been nominated for four Academy Awards, and has won two Oscars – one for his work on Gladiator, and another for Gravity.

Chris has worked on eleven James Bond films and counting since the early 1980s.  He’s also worked extensively on the Batman films – Batman Begins, The Dark Knight, The Dark Knight Rises – and has an Oscar for Inception, as well as nominations for four other films, including Star Wars: The Force Awakens and Star Wars: The Last Jedi.

Paul has two Academy Award nominations, both for Best Visual Effects in the movies Guardians of the Galaxy and Doctor Strange.  Ian has worked with his brothers on many of these films as either a special effects technician or special effects supervisor.  The four of them are sort of the top-notch crew in England at the moment, and a good way to segue toward what I’m leaving behind, as I’m not in the movies anymore.  The fact that they’ve all followed in my footsteps is my legacy to the movie business.


Neil Corbould, Colin Chilvers’ nephew, celebrates his own Oscar win

Special effects has changed a lot since your time working on Inspector Clouseau.

There have been some incredible advances thanks to the Digital Revolution. But then again, a lot of things haven’t changed. For instance, on the movie Gravity, Neil had to make Sandra Bullock fly on a wire – actually, he used a bunch of wires so that he had complete access to all of her movements. There was no other way of doing it because you still can’t make an actor act as a digital image. It ended up being a pretty amazing effect.


What is one of your proudest moments as a special effects artist?

That would probably be during the first Superman movie, when we were playing around and trying to make a vortex. I actually put together a rig that created a perfect miniature twister that was about six or eight feet high.  That was my most proud moment, strangely enough, because it required a high degree of problem-solving.  The ability to problem solve is still a big part of special effects today, except that they have a lot more tools to work with in the digital world.


Any regrets?

My agent once came to me and asked if I would be interested in working on this weird movie about the Nazis finding the Ark of the Covenant. I passed on it and, of course, Raiders of the Lost Ark ended up winning an Academy Award and becoming one of the most iconic movies ever [laughs].


Now that you’ve retired, how do you reflect on your career?

I’ve enjoyed my career. Now and again I’m asked about movies that I don’t even remember doing, like Saturn 3. Those experiences are all part of the journey, just like going to Venezuela for those four months to shoot Murphy’s War. You look back on something like that and can’t help but wonder how you survived.

When I was leaving for art school at 16, who would have thought? I come from a working class family in London, and suddenly I was thrown into this sort of business, going to the exotic places and doing things that you would never have thought possible. It’s just incredible when you think about it. You can get a bit immune to it in the end, but thinking back on it now, it has been a pretty amazing life.

Retired from special effects, Chilvers continues to work – his Oscar statue never very far behind (image courtesy of Colin Chilvers)

Last question: If you could offer a piece of life advice to others, what would that be? The headmaster of my primary school once said to me, “Son, you’re going to work a third of your life, enjoy it.” And I can certainly say that I’ve enjoyed that third of my life because it was such an amazing journey. My advice would be to pursue what you are most passionate about, because you only get one chance to do this thing called life.


Written By: Michael D. McClellan | Pharrell Williams never sleeps. How can he? The multi-hyphenate superstar is insatiably inquisitive, his interests ranging from the mysteries of deep space to the provocative genius of artists as varied as Daniel Arsham and Marina Abramovic, his mind in a constant state of restless exploration.  That Williams can move seamlessly across the spectrum of art, fashion, film and music, all while collaborating with a Who’s Who of pop culture as only Pharrell can, proves that the man on the other end of this interview isn’t quite human but something more, Hu2.0 maybe, a Next Gen creative with alien DNA coursing through his veins. What other explanation can there be?

“No sir, there’s no truth to that rumor,” Williams says with a laugh.  And then, when pressed for a plausible explanation: “I’m indebted to God and the universe for giving me the time to do what I do, and for putting me in position to make the most of my opportunities. From there I follow my instincts.”

Williams’s creative universe is as diverse – and damn near as infinite – as the physical one in which we all exist, heavenly constellations populated with a dozen Grammy Awards (and counting), two Academy Award nominations, and an impressive dossier of hit songs, designer collections, art exhibitions, and eclectic collaborations.  Exactly where Skateboard P gets the drive is anybody’s guess. How he does it while looking younger than he did twenty years ago only fuels speculation that Williams is not of this Earth. Never mind that this hardworking N.E.R.D. was once fired from three different McDonald’s in Virginia Beach, or that he didn’t have career goals growing up. Williams plunged headlong into keyboards and drums at an early age, laid the groundwork for The Neptunes during a seventh-grade band camp, and parlayed an audience with Teddy Riley into a lucrative career as a singer, songwriter, rapper, producer, fashion designer and much, much more.

Pharrell Williams and Chad Hugo: The Neptunes

So, which is it? God’s plan? The universe? Alien DNA? The only certainty is that a young Pharrell Lanscilo Williams stood out at Princess Anne High School mostly for being different. He loved music but didn’t gravitate to any particular clique. He didn’t try to fit in. He was a black kid hooked on Star Trek and hanging with white kids mostly, riding his skateboard at Mount Trashmore and listening to groups like Suicidal Tendencies and Dead Kennedys. In 1990, Williams and Chad Hugo formed The Neptunes, dissecting A Tribe Called Quest records and trying to figure out why their beats gripped them and refused to let go.  And then, as if by divine intervention or some otherworldly encounter, the duo was discovered by Riley, the Harlem-born record producer who’d had enough of New York City and decided to relocate his studio to, of all places, Virginia Beach – a five minute walk from Princess Anne.

“Who really knows why he moved into my back yard,” says Williams. “I used to think it was pure luck, but now I think there’s more to it than that. I don’t believe these things don’t happen by chance. The timing of the move lined up perfectly with where I was on my journey. A year or two later, a few years earlier, and who knows? Everything changes. We wouldn’t have had the same opportunity.”

Williams and Hugo, the shy Filipino boy who attended nearby Kempsville High School and shared Pharrell’s love for Eric B. & Rakim and the Red Hot Chili Peppers, didn’t just seize the opportunity presented by Riley. They used it as a springboard to dominate the music scene, their work earning a string of Grammys and garnering walls of gold and platinum records. Consider: The Neptunes racked up 24 Top 10 hits in the late 1990s and early 2000s, becoming one of the most successful production teams in pop. At one point in 2003, The Neptunes were responsible for a whopping 43% of the music being played on US radio, and 20% in the UK. Among the hits: Drop It Like It’s Hot, the classic 2004 production for Snoop Dogg, which sported skittering beats and swishing, pulsing synths, reminiscent of the music heard on ‘80s Atari video games.

Pharrell with Snoop Dogg

“We wanted a different sound, so we went with something that sounded like a can of spray paint,” Williams explains. “That ‘ssss’ sound is what we ended up placing on top of the song, it was different, like us.”

Different can also be applied to N.E.R.D (No-One Ever Really Dies), the band formed by Williams and Hugo, along with Tidewater-area pal Shay Haley. Flavored with funk and hip-hop, the experimental rock band released its second album in 2004, Fly or Die, which reached Number 6 on the charts and stamped Williams as a gifted singer in his own right.

The Neptunes continued its hot streak over the next several years, producing for everyone from Gwen Stefani to Kanye West to Beyoncé and Britney Spears.  And that’s just the music. Through Rizzoli, Williams released a lavish coffee-table book filled with images of the many products he has designed in collaboration with other artists and fashion designers. He hosted ARTIST TLK on YouTube’s Reserve Channel, interviewing some of the world’s most creative and interesting people (think Spike Lee, Usher and Tony Hawk, the show topped off with naked women serving drinks, and you begin to get the idea). He opened boutiques on West Broadway in New York. He co-founded apparel brands Ice Cream Clothing and Billionaire Boys Club. He’s curated art shows like This Is Not a Toy at the Toronto Design Exchange. All while pouring time, energy and money into his charity foundation, From One Hand To Another, which supports young people living in communities at risk around the country.

And all while still professing to be human, just like the rest of us.

~ ~ ~

When it comes to the music biz, 2013 was The Year of Pharrell. The hit maker figured prominently in 2013’s most massive (and seemingly unavoidable) gangbuster singles: Daft Punk’s Get Lucky and Robin Thicke’s Blurred Lines, with both competing against each other for the coveted Record of the Year Grammy. (Get Lucky walked away with the hardware.) And then there was the ubiquitous cherry on top: Happy. The song, originally written for CeeLo and part of the Despicable Me 2 soundtrack, blew up after Williams came up with a brilliant marketing idea – a twenty-four hour video for the song, featuring a diverse cast of characters, including the artist and some famous friends, dancing along to the track. Happy peaked at No. 1 in the United States, United Kingdom, Canada, Ireland, New Zealand, and 19 other countries. It became the best-selling song of 2014 in the United States with 6.45 million copies, and was nominated for an Academy Award for Best Original Song. That it took Williams ten tries to get it right is lost on nearly everyone but the artist himself.

“I got in my own way,” he says. “It wasn’t until I relaxed that everything opened up and the right song presented itself. As soon as it did, I knew it was the right fit.”

Pharrell Williams accepts the award for best pop solo performance for Happy at the 57th annual Grammy Awards on Sunday, Feb. 8, 2015, in Los Angeles. (Photo by John Shearer/Invision/AP)

~ ~ ~

Yes, Pharrell Williams has collaborated with music’s biggest stars – from Miley Cyrus to Mariah Carey, from Jay-Z to Justin Timberlake – while earning a reputation as a hit-making mystic, his finger fully on the pulse of a fickle music landscape, his instincts helping him stay one step ahead of stale. That he can do it while remaining disarmingly approachable and unfailingly polite is, in its own way, disorienting.

“My parents raised me to be respectful. It’s who I am.”

Southern hospitality aside, scoring an interview with Pharrell was far harder than I’d ever imagined. One minute he’s focused on Rules of the Game, his multidisciplinary stage collaboration with Arsham and choreographer Jonah Bokaer, and the next he’s replacing CeeLo Green as a celebrity coach on The Voice. Blink and he’s collaborating with Hans Zimmer on the soundtrack for the film Despicable Me, or penning that monster hit, Happy, for the sequel. That the stars somehow aligned only supports the prevailing theory that Williams is not one of us. Who says aliens have to come from outer space hellbent on waging war and destroying mankind? Maybe they arrive in flat-brimmed hats, possessing the regal air of an ancient pharaoh and the vitality of a creature defying the onset of middle age. Maybe they come equipped with indefatigable drive and prodigious talent. And maybe, after two years of cancellations, postponements and reboots, they agree to sit down and tell you how it’s all done.

Thank you for this opportunity. Please tell me about your songwriting. Do you have a certain method that works best for you?

I follow something that speaks to me, something that just feels good and puts me in a creative mood. Typically, the beat comes first. As an artist, my job is just to listen to it and let it tell me what should be fed lyrically, where the drums should go, where the melodies should go, how everything fits together. The music sets the framework for the words. The feeling and the emotion directs all creativity. It’s the overarching guide. It’s all by feel.


What is your idea of creativity?

Creativity is a gift in the truest essence. It’s a gift from all that is, all that was and all that ever will be – the creator. So when we create, we’re essentially co-creators.


When you sit down to work on a song, do you sense beforehand that it’s going to be a hit?

No sir, I don’t know when a song is going to be huge, I don’t think you can ever predict or manufacture that sort of outcome. It’s really up to the people to make that decision. They do that by buying the records, streaming the music online, voting on it, generating buzz on social media. Those things are out of my control. The only thing you can do as an artist is be loyal to your creativity, and follow it wherever it takes you. If you’ve poured the very best of you into your work, and you’ve done it in a way that’s new and fresh, then you can walk away from it satisfied with the outcome.

Pharrell Williams performs at Coachella

Your 2003 debut single, Frontin’, features vocals from Jay-Z. Do you enjoy collaborating with other artists?

Collaboration has always been part of my DNA. Most of the songs that I ended up putting out by myself were actually songs that I wrote for other people. And collaboration goes beyond just music. I know you’ve interviewed Daniel Arsham and Jonah Bokaer, and my collaboration with them on Rules of the Game was a new frontier.


Was there a specific point in you career when you realized that you’d become a star?

No, I’ve never approached what I do in that way. I don’t believe you can ever assume that you’ve “made it,” because that’s too much of an arbitrary assumption. And I think that mentality has a limiting effect on your creativity – when you start buying into that mindset, you’ve instantly put a ceiling on what you create and where you can take yourself. That mindset can also chip away at your edge, the thing that drives you to create in the first place. For me, I always looked at it like, “Wow, I get to do it again.”


Chad Hugo is a childhood friend and a big part of your musical past and present. How did the two of you get started writing songs?

We started breaking down Tribe [A Tribe Called Quest] records, and then we started making our own tracks. We were still in high school at the time.


The two of you formed The Neptunes, and you’ve won three Grammys producing music for some amazing artists like Snoop Dogg, Justin Timberlake, and Jay-Z. Tell me a little about your approach.

When we work with an artist, it’s about understanding how to bring out the best in them at that particular point in time – how to draw attention to the gifts that are already there. We don’t give the artist anything, because we didn’t create the artist. The artist is co-created with God and formed by a unique set of life experiences. Our job is to do the things on the periphery that accentuate the artist’s gifts. And if we’re doing our job, we’re providing the frame to fit the artist into, then adding interesting colors and creating the backdrop. The artist is subject matter. We’re just the framers.


The legendary Teddy Riley discovered you. Tell me about that.

We were discovered at a talent show because Teddy Riley had a couple of A&Rs check us out. A&Rs are people who represent music companies, and they are always on the lookout for talent. It was one of those amazing circumstances, and a mysterious chain of events, really – Teddy Riley decides to leave New York City, and of all the places he could have built a recording studio, he decides to build in Virginia Beach, literally a five-minute walk from our high school.


Let’s go back to 2013, which was a pretty good year for you. Happy was a monster hit.

That period, 2012-2013, was a real pivot point for me. I just felt like something was happening around me that I couldn’t explain. I’ve compared it to seeing the wind blow on the trees; you see the leaves move and you know what’s causing them to move. You don’t question whether there’s a wind, even though you can’t see it. You can feel it and you know it. Back then I could feel it. There were all of these things going on in my life, and the song Happy was part of that.


What was the inspiration behind the song?

The inspiration for the song Happy came from the movie Despicable Me 2.  Gru was a character who was often seen as mean, with very dry humor, and definitely on the evil side. I was tasked with how to make a song for him that expressed his elation after meeting this woman. That was a tough thing for me, because Gru was mean and not someone who would fall in love.


You’ve been known to pen hits in minutes. I hear it took some time to come up with Happy.

I worked on song after song, but nothing was really working. I thought every song I wrote for the movie was going to it, because of reasons X-Y-Z, but then it wouldn’t work out and I’d write another, and the same thing would happen. Nothing really worked until I had exhausted all of my ideas from an egotistical standpoint. And then, I finally asked myself how do I make a song about a guy who’s just happy, and nothing can bring him down. That’s when everything clicked.


The video for Happy ran for twenty-four hours.  Twenty-four hours!  That was the genius move that put the song into a different stratosphere.

Basically, I would perform for four minutes at the top of every hour.  Then, after me, someone else would perform, and that would happen fifteen times an hour for twenty-four hours. The intention was to make the video feel as alive as possible, and the video’s imperfections, the funny bloopers and mess-ups, are what give it character. I’m not interested in perfection. It’s boring. Some of my favorite moments are accidental. There’s one where I’m underground. I was turning a corner just as a train was coming in our direction, and it stopped right on cue! It was weird. The universe gave us great moments that day.


In addition to Happy, you killed it with two collaborations that were massive successes – Daft Punk’s Get Lucky and Robin Thicke’s Blurred Lines. Did you sense how big these songs were going to be?

No sir. As an artist, you only have a sense of what feels good to you personally. The commercial success of the song is predicated on how everybody else feels when they hear it. If they feel something strongly enough to say they like it, great. If they feel something enough to say, “I like it and I want to tell somebody else about it,” then that is magical. The vote with the likes, the views, the shares. That’s where all of this comes from. It comes from the idea that people are connecting and sharing the things they feel sentiment about.

Pharrell Williams and Daft Punk

Daft Punk has a unique vibe. What’s it like working with them?

It’s always fun working with the robots. They did Hypnotize on the last N.E.R.D album and we remixed Harder Faster Stronger more than 10 years ago with them. So we always had a great relationship with the robots and all of their crew. There’s always been love there for us.


Your collaboration goes well beyond the recording studio. Tell me about your work with multidisciplinary artist Daniel Arsham.

Daniel is a genius artist across so many disciplines. We’ve worked on projects as varied as recreating the first instrument I ever made music on, the Casio MT-500, to producing the multidisciplinary performance Rules of the Game. Rules was big for me because of the talented people that I worked with on that journey – the amazing Jonah Bokaer, who provided the choreography, and the composer, David Campbell, who is an absolute music industry legend.


Let’s talk about Rules of the Game.  What led you to becoming involved and writing the original score for this amazing stage performance?

Daniel’s work is such a magnet for brilliant, interesting people. I’m lucky to call him friend, and to have worked with him on other projects. With Rules, it was a case of me being persistent, and asking him the fundamental question, “What can we do now?”  Rules was the next step in the evolution. We’d worked together on beautiful objects that didn’t move, like the Casio MT-500, but this was something completely different. This was a new frontier, a brand new medium where movement is not only an additional element, it’s absolutely essential to communicating the point. To be able to come into a project like that, and to work with such talented people, is a privilege.


Daniel Arsham, Pharrell Williams and Jonah Bokaer – The creative geniuses behind the multidisciplinary stage performance, Rules of the Game.

Tell me about the film Hidden Figures. What attracted you to this project?

You have three African-American female protagonists who were scientists, engineers, and mathematicians…technologically advanced. So that blew my mind. It involved NASA, and it involved space, which is a subject that I’ve been obsessed with since childhood. And all of this happened where I’m from – Hampton Roads, Virginia, in the 1960s. So, getting involved with this film was an easy decision to make.


You love fashion, and you have a keen fashion sense.

Fashion is great. I love the way fashion helps people express their individuality – when they take things and make it themselves. So fashion and style go hand-in-hand. It’s indicative of who you are and what you’re feeling. I’ve developed my own look by following my instincts and acting on what I feel connected to at a given point in time. There’s a certain power and excitement that comes into play when and you see people creating their own distinctive style and identity.  But do I love fashion?  I love life. I love the opportunities that I’ve been given, and the support that I’ve been getting, and the reaction that I’ve been getting to the work that produce, those are the things that I love. Those things are irreplaceable. Fashion comes and goes.


I play a lot of tennis. Several years ago you launched the adidas Tennis Collection. The collection’s roots are in the ‘70s Golden Era of tennis – Bjorn Borg, Billie Jean King, Arthur Ashe, Chris Evert.

The players back then just had a great swagger, both on and off the court. They were super confident. There was a sexiness that they all carried – the men and women – because they just knew they were killing it. They knew what they were doing and what they were wearing was sick. Next level. We need that. Not that today’s players don’t have that kind of confidence, but the ‘70s was so effervescent and vivid.


Final Question: If you could share a piece of life advice with others, what would that be?

Remember to show appreciation, and to be grateful. You’ve gotta give things to something bigger than you.


Written By: Michael D. McClellan | Daniel Arsham is a busy man.  The multidisciplinary artist is also prolifically multithreaded, his work ranging from his Future Relic series of mini-movies to his Rules of the Game stage collaboration with Pharrell Williams and choreographer Jonah Bokaer, to his ever-expanding universe of installations and exhibits.  His fascination with modern-day objects, specifically with how these objects might be perceived as if unearthed on some future archeological site, has captivated imaginations worldwide.  Arsham reimagines basketballs, cameras, teddy bears, and boom boxes as future relics, collapsing and expanding time by injecting decades of wear, neglect and abuse into familiar items from popular culture.  Nothing is off limits: An eroded American flag, tattered an worn; an eroded DeLorean, in the color of volcanic ash, scarred by the passage of time; Pharrell’s 1980s Casio MT-500 keyboard and drumkit, a fossilized relic of a bygone past.  Arsham explores all of it, playing with conventions of time and space in installations that infuse architecture and archeology with a surreal, paradoxical flavor.  That the items are uniformly white or grey and crumbling is in itself a paradox, given that the the man behind the art is equal parts Average Joe and Andy Warhol.

Daniel Arsham’s Crystal Toys, 2017.

“The further you get from a moment in time, the more closely things connect,” Arsham says, “so, 500 years from now, an iPhone and a phonograph will seem much closer together and relate more.  I try to think about all the objects in the show as if I could forget what they were, what they were used for, and try to imagine approaching them like an archaeologist would.”

While Arsham gets plenty of critical love for his work, he’s also developed some serious street cred.  When your films star actors like James Franco, Juliette Lewis, and Oscar winner Mahershala Ali, and you’re designing shoes for adidas, there’s little doubt you’ve transcended the traditional art world and cross-pollinated with pop culture.  Not an easy ask, especially given the art world’s tendency to snub its nose at other mediums.

“Pop culture is in some ways far more egalitarian than the art world,” Arsham says.  “I’m trying to investigate our current moment in time and the big ideas within our civilization.  I’ll do that through as many mediums as I can.”

The artist Daniel Arsham (right) and actor James Franco on set Photo: courtesy James Law

The Miami-raised, New York-based artist graduated from Manhattan’s Cooper Union in 2003.  While the private college at Cooper Square helped fuel Arsham’s inquisitive nature, his fascination with time crystallized when, at the age of 12, Hurricane Andrew destroyed his house and much of the community around him.  The disaster forced him to think about impermanence, the idea that everything is transient, that we are all essentially fossils or artifacts in waiting.

“Seeing architecture in a state of flux and movement, and in a state of decay and rebuilding after the storm, has influenced much of my practice – both in Snarkitecture and in my own work.”

Snarkitecture, a design studio co-founded in 2008 by Arsham and architect Alex Mustonen, reflects the artist’s appetite for interdisciplinary collaboration.  The name is drawn from Lewis Carroll’s The Hunting of The Snark, a poem describing the ‘impossible voyage of an improbable crew to find an inconceivable creature.’ The aim of Snarkitecture is to subvert existing materials within a space to find a new and imaginative purpose for that space.

“Snarkitecture fills a personal artistic need. There are some artists out there that can sit in a room and work and not care who ever sees it, but I am not that kind of artist,” Arsham explains. “I want to make work that people can engage with. The work is completed by people engaging with and experiencing it.”

~  ~  ~

Interrogating, disrupting, and transcending time is key to Arsham’s mission with 3018. The show’s items, each selected for its tie to a particular era or moment, have been dislodged from the past and projected into an imagined future – the eroded DeLorean from Back to the Future, the ‘60s Ferrari from Ferris Bueller’s Day Off, a pile of random objects which includes electric guitars, microphones, cell phones, cameras, tires, phones, and more – hallmarks that have become a defining characteristic of his practice.  For Arsham, his sculptures are ‘future artifacts,’ each appearing to be in a state of erosion, with wound-like craters disrupting their pristine facades.  A ball rack of basketballs made out of glinting crystal?  A McDonald’s sign cast in obsidian?  A pyramid of baseballs, each ball formed from a different material (volcanic ash, steel, and glacial rock dust, much of which he orders on eBay)?  It’s all part of Arsham’s authenticity.

Daniel Arsham’s Eroded Delorean, 2018.Photo by Guillaume Ziccarelli. Courtesy of Perrotin.

“It’s not a trick,” Arsham says. “Let’s say a camera gets calcified over a thousand years in crystal. It would look just like the one I made, and the materiality will be the same.”

Arsham’s fascination with time is the strand that connects his multidisciplinary art.  His production company, Film the Future, is home to a nine-part series of short films collectively titled Future RelicFuture Relic 01 was scored by hip-hop producer Swizz Beatz and has costuming by fashion designer Richard Chai.  Future Relic 02 stars actor and director James Franco, who plays the role of a worker who spends his days underground indexing and destroying objects from past society.  Future Relic 03 premiered at the 2015 TriBeCa Film Festival with music by Alexis Georgopoulos​, and stars Juliette Lewis in costuming by Richard Chai.  Other projects include a short film for Hennessy 250, and a short film for Jefferson Hack’s MOVEment series, shot in collaboration with fashion designer Calvin Klein, choreographer Jonah Bokaer, and ballet dancer Julie Kent.

“Working with film is similar to dance in some ways,” Arsham explains, “but film is infinitely more complex because you can watch it over and over again. You can pick things apart.”

The creatives behind Rules of the Game: Pharrell Williams, Daniel Arsham, Jonah Bokaer

Arsham’s collaborative spirit is reflected in a recent project, Rules of the Game, a multidisciplinary production with Pharrell and Bokaer.  Two years in the making, Rules highlights three mediums; art, music, and dance, all of it working and interacting with one another to assault the viewer’s senses.  Painstakingly ambitious, Rules of the Game is loosely based on Luigi Pirandello’s 1921 absurdist play Six Characters in Search of an Author.  It combines Arsham’s explosive visuals and design with Pharrell’s music, and dancers choreographed by Bokaer.  As grueling as it might be to get three distinct creative visions to work cohesively in one production, Rules is another example of Daniel Arsham’s cross-platform domination and resolute fearlessness.

“We worked on this project a very long time, so we had the time to experiment to see what might work and what wouldn’t,” he says.  “We all understood that this project would be a risk, but that’s part of creating art.”

~  ~  ~

Arsham’s profile leveled up with his Past, Present, Future adidas collaboration, moving him closer to pop culture icons Usher, Kanye and Swizz Beatz. The first release – a pair of trainers designed to look like they were chipped away at during an archaeological dig – were hugely successful, and coveted by collectors. The shoe features frayed sections, while the rubber sole appears to have been chipped away and left with jagged edges. Its white laces are finished with painted metal tips. The final installment in the series – the adidas Futurecraft 4D, which reveals hidden lettering under black light – generated a flurry of pre-release buzz, the hype culminating with a launch event, scavenger hunt, and the release of Arsham’s Hourglass Part III: Future short film.

The adidas Futurecraft 4D – Designed by Daniel Arsham

“Working with the adidas design team, we went back and forth on a number of iterations, slowly honing and simplifying the design,” Arsham says of the Futurecraft 4D. “My studio made a large contribution in the design of the packaging, socks and gloves as well as the sealing of the actual box.”

Now that the Past, Present, Future series with adidas is complete, will Arsham fill the hole in his busy schedule with some well-deserved R&R?

“I enjoy what I’m doing to much to take a break,” the multidisciplinary artists says with a smile. “I don’t look at what I do as work. Whether it’s sculpture, stage design, film, or footwear, I’m most content when I’m working on the next big thing.”

Good news for the rest of us. And spoken like a man who has no interest in becoming a relic himself.

You grew up in Miami.

I was born in Cleveland but moved to Miami a short time later. Miami was a great place to grow up, because I like to swim in the ocean. And to this day I really like Disney World. I try and do a regular pilgrimage to Disney World.


Who – or what – has had the greatest influence on your work?

Architecture as a general overarching theme is something that I am very interested in. Film has played a big part in my work. In terms of people I have been fortunate to work with many different talents across multiple disciplines. Choreographer Merce Cunningham is someone I worked with when I was very young. He gave me the chance to explore theatre, which is something I hadn’t worked in previously.


How did you meet Merce Cunningham?

Merce had seen an exhibition that I did at the Museum of Contemporary Art in Miami. This was like right before I left for New York. It was an exhibition of paintings, which is why it came as a complete shock that he would ask me to do a stage design. He got my number from the museum’s director, called and said, “I’m Merce Cunningham, are you familiar with what I do?”


From a practical standpoint, how did the two of you collaborate?

Merce had this very unique way of working. He would separate each portion of a performance into their own respective parts, allowing each person to work independently. He would make his choreography, I would make the set design, an artist would make the costumes, a musician would make the score, but none of us knew what the other was doing. I never knew what the dance was going to look like before the premiere. I could basically do anything I wanted. It was amazing and sort of terrifying at the same time. Also when I first started working with him, I was 24. He was 84.


You’re a multidisciplinary artist. What’s it like to venture into areas where you might not be completely comfortable?

When Merce asked me to work on my first stage design, he kept encouraging me. It was a large scale project, the largest I had done up to that point, but Merce gave me the confidence to pursue it.  A lot of other things I’ve worked on, the creation of the films, working with architecture, all of these things, they seem difficult from the outside – and they are – but often, the things I’ve pursued outside of my own practice are in collaboration with other people. In dance, stage and film, I’ve been able to find people who really know what they’re doing, and they’ve allowed me to make these things.


You mentioned film. Let’s talk about your Future Relic films.

Film for me encompasses all the things I’m interested in – architecture, performance, sculpture, and photography. People kept asking me questions about the work I was making, and that was really the trigger point, so I wrote a treatment for a film titled Future Relic, with nine different parts. The stories are all linked, but it feels like they’re very disconnected. The story jumps around in time and spans about 500 years. Each segment takes place in a different time period. It’s intended to be disorienting, but in the end it will all make sense.

Juliette Lewis – Future Relic 03

I’ve watched the first four. These films have a big-budget feel.

People often think that if an artist is making a film that it’s going to be some sort of art film with no story or very abstract. There are elements of Future Relic that are like that, but there is a story that is closer to a Hollywood style thing.


How difficult is it to create these cinematic vignettes?

It’s definitely a learning experience. Film, more than anything, is the most difficult thing I have ever tried to accomplish. If I show work in a gallery or museum I can easily control everything from the light, the way people enter, and obviously what the work looks like. In film, you have to control everything, every last detail. Everything that you place on the screen means something.  To achieve the mood or emotion that you’re trying to create is far harder than it looks.


Give me an example.

The creating or building of light. Light, in the Future Relic films, is as much of a character as the actual characters themselves. Trying to make light work in that way is far more difficult that it appears. There’s a scene in Future Relic 04 where the characters are in an airplane cockpit. We constructed the entire cockpit, and lighting was placed on the character’s faces to make it appear as if they are moving through clouds. Pulling that off was extremely difficult.


What inspiration did you draw on in order to create the world within Future Relic 01?

The visual language draws from Lawrence of Arabia. The film was shot entirely at dawn, which is the same technique that was used in the 1962 film, which helped us achieve this day-for-night quality. So we shot everything in the day and then the color was adjusted so it appears like moonlight.


Hip-hop artist Swizz Beatz did the score for the film.

This was something that was very outside of his normal way of working, but I think he really made a beautifully subtle piece that was very much in key with what I was looking for.


Future Relic 02 stars A-List actor James Franco. How did you end up working with Mr. Franco?

I’ve been fortunate to develop some great relationships through collaborations with my work. I wrote the entire treatment with a colleague of mine named Timothy Stanley. Most of the actors so far have come through my relationship with Al Moran, who is the co-founder of the OHWOW Gallery in Los Angeles. Al Moran has worked with James many times, so we were introduced. I spoke to James about our project and explained that I felt he was perfect for the role, and it turned out that he was interested. The role is challenging because there’s no dialogue at all. Everything is conveyed by the expressions on his face, and his movement.


Future Relic 03 stars the lovely Juliette Lewis.

I’m friends with her brother, who convinced her to see the film with James. She liked it a lot, and agreed to sign on. Having those connections helps, but there are still challenges that come with putting a film together. Being sensitive of their time was a prime driver; it was much easier to shoot these as vignettes because all the actors and talent are friends and are donating their time. I’m working around their schedules. And having the films made in short bursts is easier than dedicating months to work on it.


Let’s talk about your art. When did you become interested in the concept of being an “archeologist from the future?”

The summer of 2011. I was in Easter Island, which is a very small island in the South Pacific, and I was there making paintings that were later made into a book published by Louis Vuitton. There were also some archeologists working there at the same time.  They were excavating some of these famous statues and found objects left behind by previous archeologists that had excavated the site about 100 yeas ago. Looking at this gave me the idea of collapsing time within those two separate objects—the sculpture from 1,000 years ago and the more contemporary pool of artifacts. When I returned from Easter Island, I started making fictional archeology objects from our present – cameras, phones and things like that – that looked as if they had been reformed with geological material and uncovered at some point in the distant future. The decision was made to use geological materials, like volcanic ash, crystal, to convey this sense of time.

The Future Was Written falls into the categories of sculpture, architecture and performance. Photography courtesy of Daniel Arsham

What does the idea of “fictional archeology” means for you?

When I take a simple object – a Walkman, for example – that we all have, or used to have, and make it look like a fossil or an artifact, this makes us rethink our inscription in time. It challenges the ideas we have we constructed about time. To what extent do we believe, unconsciously, in progress, and linear development? It’s towards these kinds of questions that I want to lead my viewers. In placing them in the future, where the familiar objects of their everyday lives appear to them as though from an ancient moment. I want them to experience what Freud called the Uncanny.


Give me an example of your work that reflects this.

My 3018 exhibition at the Perrotin Gallery in Paris is based on a notion of fictional, archeological objects – objects more or less directly related to music. These are familiar objects presented as though they’ve come from another era, in the past. Although they would normally pass by unnoticed, they take on a new consistency. It’s the idea of the flow of time that is being called into question, because most of the objects I’m using are things that don’t exist in our everyday lives. They are things that are just slightly past, yet they already feel like they are from the past. That bridge in time is important in order to imagine these things as relics.  This archeology is based on a simple principle: Take a familiar object and make it undergo a treatment, and then finish the object so that it appears as something strange, something surprising.


Tell me about your treatment of these objects.

When I started these works, I could have taken a camera and painted it to look old, but something about this kind of alchemy—this shift of material—gives a greater weight to the objects, and gives a kind of truth to them that is more powerful. It was the only way to achieve a true authenticity.


Do you have a favorite material to work with?

Materials are always as important to the concept as the visuals they create. When you look at the car and it’s made of crystal, it isn’t as if I painted it to look degraded. Its material is something we associate with a geological time frame.


3018 has some very recognizable pieces.

Two of the pieces are cars. I always look for multiple entrance points so viewers can recognize them, and these two happen to be props from films: The DeLorean from Back to the Future and the Ferrari from Ferris Bueller’s Day Off.


Pharrell Williams is a friend. How did you meet?

Emmanuelle Perrotin, who represents me in Paris, invited me to dinner at Pharrell’s house a number of years ago. There was a lot of conversation, and at some point he had someone from his team pull up my website. We were in his kitchen at the time.

Daniel Arsham unveils a full body cast of Pharrell for the G I R L exhibition at the Galerie Perrotin

It seems like the two of you hit it off.

Pharrell’s an amazing person on so many levels. I see someone who is engaged in so many disciplines, so there are some direct parallels with what I’ve pursued in my own practice. I would see him at Art Basel in Miami, and I would immediately notice that he wasn’t just content to be there. He was engaged. He would talk to the artists and designers, and not at a superficial level He would intently listen and ask questions, so that he understood what they were doing.

Daniel Arsham unveils a full body cast of Pharrell for the G I R L exhibition at the Galerie Perrotin

What’s the first thing your worked on together?

I asked him to tell me about something that was really important at the beginning of his music career – something that he made music on but didn’t have or use anymore. He then described his first keyboard that had these drum pads on it. I did a bunch of research and found out it that it was a Cassio MT NT500. That became the first piece, a relic of the original machine he made music on, and then I was fortunate enough to bring him into my world to create music for Rules of the Game.


How did you approach the stage design for Rules of the Game?

As an artist, if there are rules, I’m going to figure out how to break them. This project was heavy on the idea of mythology and legend, and so much of my work relates to archeology and history, so I set out to integrate those two things. Having objects shatter and then come back together is a play on the stretching out of time, and doing it with Greek and Roman masks and busts helped to heighten the effect. That’s what I was trying to get to with the scenography.


On Rules, you collaborated with Pharrell and the incomparable Jonah Bokaer. Did you work together, or independently from one another?

Both. With Jonah, I would usually present him with an idea: “There’s going to be thousands of balls, or a giant roll of paper, and I want it to form these giant icebergs on stage.” Then he develops the choreography and he uses the material as a way to motivate movement. The rolling of the balls, the masks, the shattering of these things as content in the work. So I’d throw out an idea and he’d come back and say, “I like these things,” or “Maybe this would work better if we did this.”


Let’s talk Snarkitecture. How did your partnership with Alex Mustonen come about?

Snarkitecture started when I was making pieces in public space that manipulated architecture. In a museum or gallery, I usually have carte blanche but my gestures are temporary. Public space requires a different knowledge base, so I hired Alex to help realize my pieces on a larger scale. We discovered an area closer to architecture than my own practice, so Snarkitecture emerged from that. It ultimately became its own entity with its own language.

Snarkitecture – Light-filled cave

Your latest exhibition, Moonstone, wrestles with concepts of space, exoplanets and time, all of it woven into Japanese gardens.

I was invited to spend some time at NASA’s Jet Propulsion Laboratory, where I was allowed into a creative studio whose mission it is to communicate to the public some of the more complex discoveries they make. That could be anything from ice on Mars to exoplanets with multiple moons. So I started to integrate some of the forms I saw there, one of those being these exoplanet moons, which are kind of like invented planets.


You’ve spent some time in Japan. How did this inspire your exhibition?

I’ve spent a lot of time in Japan over the last decade, and this repetitive act of raking the sand has always fascinated me. These gardens are fixed in time, in that they have been generally unchanged for hundreds of years, and yet they are remade every day. As I approached the exhibit from an early conceptual position, I envisioned the moons like some distant solar system or collection of planets, and the sand representing space-time or a ripple in a plane of space.


Japanese architecture has a certain timeless quality to it.

There are many buildings and temples that have remained unchanged for hundreds of years. The tea houses or temples look the same now as they did five hundred years ago, and maybe will five hundred years from now.


You recently released a monograph through Rizzoli.

My Rizzoli book reflects on the last 20 years of my work, all the way back to my thesis exhibition at Cooper Union. It’s one of the earliest things I created using architecture as a medium to play with –manipulating and creating a disconcerting, uncanny architecture.


Tell me a little about your Futurecraft collaboration with adidas.

When I approached the design of the Futurecraft sneaker, I was thinking more about the tools and materials that we use within the studio. The outfits we wear and the equipment that is related to the production of artwork. The tonality of the shoe is based on the green color that is used in the branding of the studio. This color is derived from many of the works that I was making, which use crushed, broken glass that becomes green – if you look at the edge of a sheet of glass, and you’re staring across it, you can see this greenish color. This comes from iron impurities in the actual glass, but if you look at the glass straight on it is completely clear.

Daniel Arsham

Final Question: If you had one piece of advice for other artists, what would that be? There are no shortcuts. Following your passion means doing the hard work and seeing your art through to its inevitable conclusion.